Voidworm LLC - 3D Artist / 3D Concept Artist (July 2025 - Present)
One of the two procedural materials I created for the 3d environments of Cosmophobia, an upcoming sci fi horror indie game by Voidworm LLC. I enjoyed designing this procedural material because of my love for kitbashing parts together to make new ones in regards to scifi designs. To achieve this widely versatile material, I created simple mechanical parts using CAD Plasticity’s efficient surface modeling toolset. I then extracted their alphas in ZBrush to then be converted into high quality normal and height maps in Subtance 3D Designer which were then all procedurally tiled. It was fun playing around with the settings to create entirely new complex machinery.